Emblems
Emblems are a core utility asset in Duper.
Emblems offer exciting ways for players to increase their risk and potential return. Depending on different scenarios and strategies, players can use emblems to commit extra fees and receive special, somewhat variable bonuses during the game.
The game remains fair for players who prefer not to put up extra entry fees, as none of the special effects from emblems can directly determine the game outcome. Emblem users bear additional risk for these bonuses.
Four Emblem classes have been revealed in Season IV. The highest rarity Emblems of each class, the Limited Edition Emblems, are tradable on secondary markets. Three additional Emblems (one with each focus) will be revealed after Season IV, though they are tradable from the beginning.
In-Game Mechanics
Below are the in-game mechanics of current Emblems. Two have Commander focus, one has Cardmaster focus, and one has Magician focus.
Emblem Name | # Rarity | Focus | Energy Cost | % Additional Entry Fee Relative to Current Total Entry Fees | Effects |
---|---|---|---|---|---|
Commander's Rally | Uncommon | Commander | 2 | 4% | 85% 2 infantry 15% 2 tank |
Rare | Commander | 4 | 10% | 50% 5 infantry 50% 2 tank + 1 guaranteed gold | |
Heart of Gold | Common | Commander | 2 | 4% | 75% 2 gold 15% 3 gold 10% 8 gold |
Uncommon | Commander | 4 | 10% | 40% 5 gold 40% 7 gold 20% 12 gold | |
Destined Draw | Rare | Card Master | 3 | 10% | 100% 2 random cards cards |
Legendary | Card Master | 4 | 20% | 50% 3 cards 50% 5 cards (can choose 2 at max) | |
Swift Architect | Legendary | Wizard | 2 | 8% | 50% chance of completing recent build instantly 50% chance of 6 gold |
Energy is the required for using emblems in addition to added entry fees.
In ranked mode, players can accumulate up to 5 energy, and everyone starts with 1 energy that gets refilled by 1 every round. Every time a player uses Emblems, everyone else's energy gets refilled by 1.
In casual mode, everyone starts with 3 energy, but energy is not refilled.
Emblem Merging
If you'd like more high rarity Emblems, one alternative to opening more Lootboxes via Gold Keys is to merge some of your existing Emblems.
You can merge any two Emblems for a chance to obtain a higher rarity Emblem or Gold Keys. The risk is, you may also get back an Emblem of the current rarity, or in rare cases, 1 level below. You may also end up with an Emblem of a different class.
For example, merging a Common Emblem with a Rare Emblem has a small chance of yielding a Legendary Emblem, a high chance of yielding a Rare Emblem, and a very small chance of yielding an Uncommon Emblem.
Note that Special Edition Emblems (tradable NFTs) are only acquired from Lootbox opening and not from merging.