Resources
Gold and cards are the main production resources, and keys are the main diplomatic resource. All are critical for winning prizes in Duper.
Gold
Gold is involved in nearly all productions in Duper. It is primarily yielded from capitals, level-3 tiles, and completed economy centers as below.
| Entity | Gold Yield Per Round for Owner |
|---|---|
| Capital lv1 | 3 |
| Capital lv2 | 4 |
| Capital lv3 | 6 |
| Tile lv3 | 1 |
| Completed Economy Center | 1 |
You also get gold from taking NPC tiles, killing a player, and certain trades.
Cards
There is exactly 1 deck of 52 Poker cards in a session. Each card has a unique combination of suit (♣️, ♦️, ♠️, ♥️) and rank (2-10, J, Q, K, A). Cards are neither created nor destroyed. Cards discarded in a particular round build up in a discard pile and get reshuffled into the dealing deck when the round ends.
Cards are used in combos in all productions except soldiers. The combos in Duper are different from those in actual Poker games. Below are all combos used in Duper:
- Pair: 2 cards with the same rank
- 3-card straight: 3 cards with gap-1 ranks (e.g. 9 10 J)
- Note: Ace can connect with 2 and 3 upward or with K and Q downward, but not between K and 2.
- 3-card flush: 3 cards with the same suit
- Three of a kind: 3 cards with the same rank
- 3-card straight flush: 3 cards with the same suit and also with adjacent ranks (e.g. 4♦️, 5♦️, 6♦️)
- Four of a kind: 4 cards with the same rank
- 5-card straight flush: 5 cards with the same suit and also with adjacent ranks (e.g. 4♦️, 5♦️, 6♦️, 7♦️, 8♦️)
Keys
Each non-dealer player starts with 5 keys; the dealer starts with 6 keys. Keys are never destroyed through the match, but players may create new ones if they raise.
Keys are the sole resource used to determine payouts. Holding keys also provides 2 defense buff in defense against the source player in a potential battle.
You get other players' keys via trading or eliminating them in a battle. To create more of your own colored keys, you can raise.